Apologies for the erratic lighting and sound quality – I’m still coming to terms with the process of video production, and doing something this large has taught me a lot. Hopefully if the response is positive I’ll be able to do more!
I really enjoyed this video, DE:IW explained as if I were a 5 year old!
You should make more videos like this, but on youtube instead. I’m so glad I found this but I’m sorry to say I have no reason to visit again. Go get some youtube fame, it’s well deserved!
Not to nitpick, but game had four endings, and the fourth is arguably the most optimistic, at least in the long term.
Additionally, writing JC Denton as an inhuman intelligence whose motives are at odds with the conventional virtue of individual choice (1) follows logically from the ability to merge intelligences in the first place and (2) forms a natural parallel to the endings available in the original game. Your critique of the game’s atrocious engine limitations are spot-on, and the dialog itself is often both hackneyed and unconvincingly delivered, but the developers deserve credit for taking a character the player expects to be an automatic ally and instead making their motivations both consistent with the themes of the universe and also morally ambiguous.
5 Comments
Sue-Leigh
Jun 6, 2011
this was Great Chris! You should definitely do more, I like your blurbs of humour ㅅ_ㅅ
Anonymoose
Aug 8, 2011
I really enjoyed this video, DE:IW explained as if I were a 5 year old!
You should make more videos like this, but on youtube instead. I’m so glad I found this but I’m sorry to say I have no reason to visit again. Go get some youtube fame, it’s well deserved!
Laurence
Aug 8, 2011
Very good video. I’m surprised you even played it as much as you did, I quit playing after the first few levels and never went back.
I would like to see you do a video review of the new Dues Ex.
Belarius
Feb 2, 2012
Not to nitpick, but game had four endings, and the fourth is arguably the most optimistic, at least in the long term.
Additionally, writing JC Denton as an inhuman intelligence whose motives are at odds with the conventional virtue of individual choice (1) follows logically from the ability to merge intelligences in the first place and (2) forms a natural parallel to the endings available in the original game. Your critique of the game’s atrocious engine limitations are spot-on, and the dialog itself is often both hackneyed and unconvincingly delivered, but the developers deserve credit for taking a character the player expects to be an automatic ally and instead making their motivations both consistent with the themes of the universe and also morally ambiguous.
MCN
Jul 7, 2012
“It’s a couple signposts and a walkway!”
Yeah, that sounds pretty much like our downtown.
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