Max Payne 3 – A story about an alcoholic man going through a mid-life crisis and a videogame about shootin’ dudes in slow motion. How’s that work? Not well for either side, turns out.
Play Dog Days.
I have to agree; I love the aesthetic and the move, but I wish that the gameplay and the story intertwined way more. And with it being a video game, I guess I’ve got this expectation that story and narrative do not have to be (and should not be) disassociated from each other the way that they are. I got a little bored with the gameplay, to tell the truth.
In this age of incredibly shallow AAA games, you’d think that spotting obvious crappy games would become a reflex of the brain, but you somehow missed most of Max Payne’s biggest flaws and left them uncriticised.
I’m not going to detail them. I don’t have the time to point the obvious so I’ll let this guy tell you my oppinion (minus most of the cussing).
A game with such a desire to be a movie it forgets it is a game.
Video games and other interactive experiences have one huge draw that no other media can offer,
While a movie, comic or novel may be able to tell a gripping story, it is never your story.
You may pull with the protagonist and experience their triumphs and heart break vicariously, but the sense of personal triumph isn’t there.
Often the most memorable moments don’t even have anything to do with some spoon-fed cut-scene or dialog, but with things you did,
Watching your dissection, review seems the wrong word, it seems Rockstar forgot that.
Such experiences can still be fun, people have enjoyed playing with games with similar emphases on cut-scene narrative over game play like Final Fantasy and ye olde adventure games, but games need to mature as a medium and not just ape film.
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