It was pointed out to me that I hadn’t yet posted the Patreon announcement on my own website! I think at one point I was saving this post for a long explanation about why I’m doing this as well as how exciting and scary this has turned out to be. However, that piece has yet to materialize – it’s likely still coming, but I’ve been too busy scrambling to make sure I have both a good episode and a good short lined up for this month. I’ve also been toying with the idea of waiting until I’ve completed a full cycle before doing it too, from posting the original campaign to making a month’s worth of content to receiving Patreon donations. That way whatever piece I finally make isn’t “first day jitters: the blog post,” but instead represents the full process of launching, producing content for, and seeing the results of a campaign like this.
Regardless, if the video isn’t clear:
Here’s the YouTube link for those who want it. Also, spoilers for The Stanley Parable (obviously) and also Half-Life 2. I can’t believe I have to warn people about that, but according to the comments the YouTube video has received so far I apparently do?
Transcript-ish thing after the cut.
In my last video I ended up attacking a viewpoint I’ve often seen espoused by what I referred to as “gamer culture.” This caused a lot of people to cry foul – people who identified as gamers knew they had never said this, so clearly I was making a strawman argument. At first I was tempted to throw the complaint aside – after all, finding a fallacy with an argument that games are inherently political doesn’t do anything to disprove that games are inherently political. But after ruminating on the concept for a few days I think there’s more going on here that’s worth talking about.
More after the break.
This is… not one of my stronger episodes. The original was less about condemning gamer culture and more about making the argument that any and all actions have some modicum of political value. I started with specific titles like Bioshock Infinite and GTA, then moved to more general games that didn’t necessarily intend to be political, and both of those are still in the video. But then I started referencing McLuhan’s whole The Medium Is The Message thing, arguing that making a game has its own intrinsic values vs. other mediums and means of self-expression. Then I tried to step back even further and look how one’s job, car, hobbies, clothing, eating habits, etc, all have political connotations and that escaping the political is all but impossible.
This quickly became a vague exercise in pointless philosophizing more than a diatribe about how people reacted to things like Carolyn Petit and Jim Sterling’s GTAV reviews or Feminist Frequency’s efforts. But I had 2.5 pages I really liked, and a page and a half that was kinda lame. So I surgeried the script to target gamers and gamer culture – and while I stand by what I said I can certainly see how the framing comes off as a bit strawman-y. Ah well.
(Also, Sorry about the video quality on this one. I screwed up creating the project in Premiere, finished editing it, realized that this version of Premiere has no way to correct the configuration error. A stupid mistake, but not one I seem to be able to meaningfully correct without re-editing the video which would take several days. Next video should, in theory, not look this horrible in motion.)
Script below the break.