Two games about depression compared and contrasted. Really, what makes this video unique is that it’s the first time I’ve tried to tackle two games that are mostly text. I’m still trying to figure out how to handle that. “Watch these words while I say other words” doesn’t seem to quite work the way “Watch this spacial gameplay while I talk about how it works” does. Which is frustrating, because wordy games can totally be worth discussing. I just need to think of a better format for doing so next time. I could show up on camera again. I could focus more on slides (though that makes editing the video a nightmare as I have to create ~10-15 minutes worth of slides). Or maybe there’s another option I haven’t even considered. We’ll see – I’m open for suggestions.
Anyways, as usual the script is below the jump.
I swear I keep trying to make these blip/short wave transmission things short, but somehow they get away from me. Oh well. Some day I’ll get the hang of brevity and/or a low-fi aesthetic. In the mean time, here’s the latest one. Scripty-ish thing after the jump.
Oops. Left for GDC and have been so busy working on the next video that I forgot to post this on the blog. So I’m fixing that now! Script below the jump.
Two things I’ve been mulling over in the wake of the most recent episode that I felt I wanted to share:
Just in time for Thief (2014), it’s Thief (1998)!