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Little Inferno
I picked the game up ostensibly because of Kyle Gabler’s unique art style and pedigree. While I was expecting something cute I wasn’t expecting something this genuinely good. However, it’s gotten very little buzz, which surprised me.
I picked the game up ostensibly because of Kyle Gabler’s unique art style and pedigree. While I was expecting something cute I wasn’t expecting something this genuinely good. However, it’s gotten very little buzz, which surprised me.
8 Comments
Josh R
December 5, 2012 at 8:37 AM
Hey chris have you played To The Moon?
You mention little inferno as the most uplifting game ever and thats the game that bears that standard for me
Little Inferno | Superlevel
December 7, 2012 at 4:21 AM
[…] auf diese Frage gibt, ist — soviel darf verraten werden — überraschend. Sie ist, wie Errant Signal eindrücklich erklärt, völlig befreit von Zynik oder beißender Kritik gegen Gamedesignkriminelle […]
Oliver
December 12, 2012 at 1:30 PM
I found it interesting that several of the movies it cites in the trailer (Blade Runner, Akira, Ghost in the Shell…) do a much better job in looking at transhumanism than the game itself. That was acutally my biggest fear seeing that trailer: That it would promise too much that the game never could really fullfill… And so it was… :(
Oliver
December 12, 2012 at 1:38 PM
Oooops.. That should have been under the “Deus Ex: Human evolution”-video… That automatic video-followup screwed with me…
Forumrabbit
December 14, 2012 at 9:24 AM
Although I personally haven’t played Little Inferno, the people I’ve talked to about it seem to dislike the game’s length (2 hours or so) in regards to getting its views on consumerism across.
One of them also found it ironic over the game’s steep price tag for such a short amount of gameplay considering it takes a decidedly anti-consumerist stance and they weren’t sure whether it was being ironic/metaphysical or facetious.
AstralRunner
December 26, 2012 at 9:24 AM
This would be just the latest example of me consuming a deconstruction of a genre I’m not familiar with. The first time I remember this happening was when I watched Neon Genesis Evangelion without having seen any mecha anime. Later, I’d read Sailor Nothing without having seen any sentai or magical girl anime, watch Das Boot as my first submarine movie, and play Spec Ops: The Line without having played any bro shooters.
In any case, I dispute the claim that this game is in any sense deep, uplifting, or original. The message really doesn’t amount to anything other than, “There is life outside video games, and you can be a part of it” a point that should not take 2 hours to make. Especially so, since almost everyone who is spending an inordinate amount of their life on simple games already has such thoughts on their own. The problem is akrasia, not ignorance, and Little Inferno offers nothing new for dealing with that.
On Defending Myself from Videogames | Melody Meows About…
November 27, 2014 at 4:35 PM
[…] Every day, it was just playing, and sleeping. It’s a feeling that the game Little Inferno (and the Errant Signal episode dedicated to it) captures […]
Poverty & Powerlessness Part 2 – Little Inferno | ▶║ Play/Paws
January 23, 2015 at 9:28 AM
[…] a quick rundown of the game, I recommend Errant Signal’s video. I don’t agree with a couple of his arguments, but I’ll also be repeating a few of his […]